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Grove - Buzzer

The Grove - Buzzer module has a piezo buzzer as the main component. The piezo can be connected to digital outputs, and will emit a tone when the output is HIGH. Alternatively, it can be connected to an analog pulse-width modulation output to generate various tones and effects.

Version

Product Version Changes Released Date
Grove-Buzzer V1.0 Initial Nov 25 2010
Grove-Buzzer V1.1 Add S9013 Transistor May 30 2014

Features

  • Easy to use piezoelectric buzzer
  • Uses Standard 4-pin Grove Cables to connect to other Grove modules such as - Grove Power Modules and Grove - Base Shield

Tip

More details about Grove modules please refer to Grove System

Specifications

Items Specification
Operating Voltage 4-8V
Sound Output ≥85dB
Resonant Frequency 2300±300Hz

Platforms Supported

Arduino Raspberry Pi BeagleBone Wio LinkIt ONE

Caution

The platforms mentioned above as supported is/are an indication of the module's hardware or theoritical compatibility. We only provide software library or code examples for Arduino platform in most cases. It is not possible to provide software library / demo code for all possible MCU platforms. Hence, users have to write their own software library.

Getting Started

Play With Arduino

Hardware

  • Step 1. Prepare the below stuffs:
Seeeduino V4.2 Base Shield Grove - Buzzer
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  • Step 2. Connect Grove-Buzzer to port D6 of Grove-Base Shield.
  • Step 3. Plug Grove - Base Shield into Seeeduino.
  • Step 4. Connect Seeeduino to PC through a USB cable.

Note

If we don't have Grove Base Shield, We also can directly connect Grove-buzzer to Seeeduino as below.

Seeeduino Grove-Buzzer
5V Red
GND Black
Not Conencted White
D6 Yellow

Software

  • Step 1. Copy the code into Arduino IDE and upload.
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void setup()
{
  pinMode(6, OUTPUT);
}

void loop()
{
  digitalWrite(6, HIGH);
  delay(analogRead(0));
  digitalWrite(6, LOW);
  delay(analogRead(0));
}
  • Step 2. We will hear the buzzer on and off.

Play With Raspberry Pi

Hardware

  • Step 1. Prepare the below stuffs:
Raspberry pi GrovePi_Plus Grove - Buzzer
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  • Step 2. Plug the GrovePi_Plus into Raspberry.
  • Step 3. Connect Grove-Buzzer to D8 port of GrovePi_Plus.
  • Step 4. Connect the Raspberry to PC through USB cable.

Software

  • Step 1. Follow Setting Software to configure the development environment.
  • Step 2. Git clone the Github repository.

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cd ~
git clone https://github.com/DexterInd/GrovePi.git
- Step 3. Excute below commands.

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cd ~/GrovePi/Software/Python
python grove_buzzer.py

Here is the grove_buzzer.py code.

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import time
import grovepi

# Connect the Grove Buzzer to digital port D8
# SIG,NC,VCC,GND
buzzer = 8

grovepi.pinMode(buzzer,"OUTPUT")

while True:
    try:
        # Buzz for 1 second
        grovepi.digitalWrite(buzzer,1)
        print ('start')
        time.sleep(1)

        # Stop buzzing for 1 second and repeat
        grovepi.digitalWrite(buzzer,0)
        print ('stop')
        time.sleep(1)

    except KeyboardInterrupt:
        grovepi.digitalWrite(buzzer,0)
        break
    except IOError:
        print ("Error")
  • Step 4. We will hear the buzzer on and off.
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pi@raspberrypi:~/GrovePi/Software/Python $ python grove_buzzer.py
start
stop
start
stop

Play With TI LaunchPad

Hardware

  • This example shows how to use the Grove buzzer module to play melodies. It sends a square wave of the appropriate frequency to the buzzer, generating the corresponding tone.

Software

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/*
  Buzzer
 The example use a buzzer to play melodies. It sends a square wave of the
 appropriate frequency to the buzzer, generating the corresponding tone.

 The circuit:
 * Buzzer attached to pin39 (J14 plug on Grove Base BoosterPack)
 * one side pin (either one) to ground
 * the other side pin to VCC
 * LED anode (long leg) attached to RED_LED
 * LED cathode (short leg) attached to ground

 * Note:
 This example code is in the public domain.

 http://www.seeedstudio.com/wiki/index.php?title=GROVE_-_Starter_Kit_v1.1b#Grove_-_Buzzer

*/

/* Macro Define */
#define BUZZER_PIN               39            /* sig pin of the buzzer */

int length = 15;         /* the number of notes */
char notes[] = "ccggaagffeeddc ";
int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 };
int tempo = 300;

void setup()
{
    /* set buzzer pin as output */
    pinMode(BUZZER_PIN, OUTPUT);
}

void loop()
{
    for(int i = 0; i < length; i++) {
        if(notes[i] == ' ') {
            delay(beats[i] * tempo);
        } else {
            playNote(notes[i], beats[i] * tempo);
        }
        delay(tempo / 2);    /* delay between notes */
    }

}

/* play tone */
void playTone(int tone, int duration) {
    for (long i = 0; i < duration * 1000L; i += tone * 2) {
        digitalWrite(BUZZER_PIN, HIGH);
        delayMicroseconds(tone);
        digitalWrite(BUZZER_PIN, LOW);
        delayMicroseconds(tone);
    }
}

void playNote(char note, int duration) {
    char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
    int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 };

    // play the tone corresponding to the note name
    for (int i = 0; i < 8; i++) {
        if (names[i] == note) {
            playTone(tones[i], duration);
        }
    }
}

Resources

Inspired by OVERWATCH, we have made a very cool Wooden Laser Gun toy for fun these day!

The Wooden Laser Gun and the Gun Target are all based on an Arduino board called Seeeduino Lotus. The laser emitter on the Laser Gun is controlled to fire laser pulse to "activate" the Gun Target. And there are 3 light sensors on the Gun Target to detect the laser pulse. It seems very simple right? If you are interested in our project, please make one for yourself or your child! It's worth to spend one day DIY it as a Xmas present.

Proejcts

Grove - Introduction in a Buzzer: My first steps with the Grove 'plug & play' components. This is primarily a Buzzer.

Water Waste Monitor: Millions of gallons of water are wasted every year. Learn to conserve water with this project!

Tech Support

Please submit any technical issue into our forum.